Really love the four-color pixel graphics. Everything is very readable and the animations are nice. Also, the premise of giant evil carrots chasing a rabbit is patently hilarious.
I think the carrot control is generally an interesting idea, and it made more sense once carrots starting appearing on the field, but it was a bit frustrating at points. I don’t think there’s a benefit to allowing us to throw ineffectual carrots next to or behind the rabbit - it’s frustrating to interact with the game and not get any result.
One other minor grips is that it could feel a bit too random at times - like I would go long stretches without coins, and then when one finally appeared, it would be too far to pick up. Maybe a bit of tweaking to the generator algorithm could help the game flow better.
Still, the power-up shop is a nice touch to keep the game’s inertia and leave me wanting to play more, and it was instantly clear how to play the game. Plus, the music is nice and fittingly minimal, as well as the sound effects.
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Really love the four-color pixel graphics. Everything is very readable and the animations are nice. Also, the premise of giant evil carrots chasing a rabbit is patently hilarious.
I think the carrot control is generally an interesting idea, and it made more sense once carrots starting appearing on the field, but it was a bit frustrating at points. I don’t think there’s a benefit to allowing us to throw ineffectual carrots next to or behind the rabbit - it’s frustrating to interact with the game and not get any result.
One other minor grips is that it could feel a bit too random at times - like I would go long stretches without coins, and then when one finally appeared, it would be too far to pick up. Maybe a bit of tweaking to the generator algorithm could help the game flow better.
Still, the power-up shop is a nice touch to keep the game’s inertia and leave me wanting to play more, and it was instantly clear how to play the game. Plus, the music is nice and fittingly minimal, as well as the sound effects.